Mark Laframboise

Award-winning technical game designer with over ten years experience leading game development teams

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A Fold Apart

2020, Lightning Rod Games

A Fold Apart is an award-winning puzzle game that explores the emotional rollercoaster of a long-distance relationship — in a world of folding paper!

STEAM
SWITCH
PS4
XBOX ONE

Apple Arcade (2020-2023)

What I Worked On

  • Based on my own personal lived experience in a long-distance relationship.
  • Managed a team of five full-time developers, as well as served as the main point of contact for third-party service providers of art, audio, QA, localization, and porting.
  • Designed and implemented all of the puzzles, which were prototyped first on graph paper and then implemented in-game using our editor tool. Puzzles were adjusted, or even removed entirely, based on playtesting.
  • Designed and tuned the UX for digital folding paper on three control schemes (mouse/keyboard, controller and touch). Partnered with an academic UX research team at Ontario Tech University to playtest and refine different designs.
  • Wrote all dialogue and tutorial text and implemented branching dialogue choice options.
  • Designed and programmed all of the user interface menus, featuring right-to-left support for Arabic and a scrollable carousel for selecting levels.
  • Programmed and implemented event triggers to control level completion, cutscenes, tutorial pop-ups, audio transitions, and screen fades.
  • Programmed custom cutscene skip controls that bypassed limitations with Unity’s timeline system.
  • Implemented all of the audio events in timelines, animations, and triggers.

A Fold Apart has been enjoyed by over 275,000 players across 7 platforms in 16 languages. We were also selected to present the game at the 2017 Experimental Gameplay Workshop, which can be seen below:

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